Borland C++ Builder
OpenGL
- http://elvenware.sourceforge.net/OpenGLNotes.html
- http://www.opengl.org/developers/faqs/technical.html#indx0030
- http://www.xmission.com/~nate/glut.html
Downloads
DirectX
- DirectDraw Notes
- Direct 3d Notes
- Direct 3D Retained Mode Notes
- The most recent addition is the text of my Direct 3D 8.0 Immediate Mode Notes. This talk describes the Microsoft Demo framework and how to use it in a C++ Builder application.
Downloads
- DirectX 8 3D MS Demo Framework with BCB6 Project File
- DirectX 7 3D Demo
- DirectDraw Demos
- DirectX 8 3D MS Demo of Dolphin for BCB6 (requires demo framework)
- Batch file for converting DirectX DLLs to lib files.
- Direct3D MS Demo Framework Template for BCB App. You can use this as a starting point for a Direct3D application that uses the Microsoft Demo framework.
Links
- Borland DirectX9 Lib Files: http://clootie.narod.ru/index.html
- Borland DirectX8 Lib Files: http://www.geocities.com/foetsch/borlibs/
- MS DirectX Developer Center: Fat Earl Found here
- Direct3D Extension (D3DX) C/C++ Reference: Fat Earl Found here
- DirectX X Zone: http://www.mvps.org/directx/
- GameDev DirectX: http://www.gamedev.net/reference/list.asp?categoryid=24
The more up to date site is clootie's. I had to rename d3dx9ab.dll to d3dx9d.dll to get some of the Microsoft SDK projects to run in C++Builder. A replacement for the D3DX 8 static debug library (d3dx8dt.lib) is not included. Use d3dx8d.lib, the import library for the D3DX 8 debug DLL, instead. The DLL is part of the DirectX 8 SDK. Remember, you can define INITGUID instead of using DXGUID.LIB.
Linux
Delphi
- Articles, Notes and Tips
- Downloads
- Links